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Boss rewards combine item selections, currencies and shared Ruud. Read each part separately when planning your hunt.
Shared Ruud explained
With tracked damage, half the pool goes to the eligible top damage dealer. The remaining half is divided in proportion to recorded damage among eligible nearby players. The top player also participates in this second half.
Example: a 1,500 Ruud pool and two eligible players dealing 60% and 40% damage produces shares of 1,200 and 300 Ruud, before any separate top-damage bonus.
Stay alive on the same map and within 9 tiles of the defeated boss. If there is no usable damage record, the configured nearby-player fallback applies. Standing nearby is not a promise of a damage-weighted payment.
Separate top-damage bonuses
Kundun, Medusa, Lord Silvester, Core Magriffy and Erohim have a separate 500 Ruud bonus. Shadow Master has a separate 4,000 Ruud bonus and 10 WCoin. Do not add these bonuses to other bosses.
How item pools work
A pool can choose one item from many alternatives. Its selection weight is not the individual chance of each item. Separate pools can make separate selections; a long list does not mean all items drop together.
Detailed tables show configured pool weights and item options, not measured drop rates from live kills. Eligibility and other reward rules still apply. Open a boss below to see every listed item.
Plan your upgrade
- Stage 1: Bloodangel weapons, Darkangel and Holyangel materials, early equipment.
- Stage 2: Awakening, Blue Eye, Guardian and wing materials.
- Stage 3: Manticore, Brilliant, Ability materials and accessories.
- Stage 4: Lightning, Wing Core and final-stage Guardian materials.







