On this page
Use this page when a guide or trade message contains an unfamiliar abbreviation. A player-written shorthand can be ambiguous, so inspect the item or system before committing to a trade.
| Term | Meaning |
|---|---|
| PvM / PvE | Fighting monsters or other game-controlled challenges. |
| PvP | Fighting other players. |
| DPS | Damage per second; often used loosely to describe a damage-focused role. |
| AoE | An attack that affects an area or multiple targets. |
| Buff / debuff | A beneficial / harmful effect applied to a character or target. |
| HP / MP / AG | Life, mana and a separate resource required by some skills. |
| SD | A separate shield resource especially relevant to player combat. |
| STR / AGI / VIT / ENE | Strength, Agility, Vitality and Energy. |
| EXC | Excellent item or option; read the exact option lines. |
| Ancient / set | Equipment whose matching pieces can activate set effects. |
| Socket | A slot for a compatible component on socket equipment. |
| Pentagram / Errtel | The main elemental equipment item and its compatible components. |
| Ruud | Currency associated with equipment progression and eligible rewards. |
| Zen | General in-game currency used by many ordinary systems. |
| WCoin / GP | Other currency balances; check the exact currency a shop requires. |
| Drop pool | Possible items in a reward selection, not necessarily all awarded together. |
| Respawn | A monster appearing again after a defeat or according to event behavior. |
| Cooldown | A waiting period before an action can be used again. |
| Gremory Case | A delivery interface for supported rewards and items awaiting collection. |
Similar words, different rules
An item option's chance is not a monster's item-drop chance. A group weight is not automatically the chance that a specific item drops per kill. An experience bonus does not necessarily increase currency or item rewards.
Ask precisely
When comparing a build or reporting a problem, include the class, skill, item name, map and what happened. “My damage is low” is difficult to diagnose; “this attack misses these monsters after changing this weapon” identifies something testable.
