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Normal, Master and advanced EXP follow a x500 base with a wave across each stage. The last ten levels before a stage cap slow sharply. Above the active cap, EXP is about x3 until the next stage opens. The normal wave returns when the next stage opens.
Party EXP bonus: regular parties of 2/3/4/5 players receive 2%/5%/8%/12%; mixed parties receive 2%/5%/13.4%/19.84%.
Build a reliable party
Agree on a map everyone can enter, gather together and test kill speed and potion use. Prefer reliable kills to a higher map where players repeatedly die. Different progression and active bonuses can produce different final EXP for party members.
