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Mini-games provide a different activity from ordinary monster hunting. Their availability, entry requirements, score thresholds and prizes can change with the active event.
Before starting a round
- Check which event icons or banners are currently visible in your client.
- Open the relevant rules and inspect the required deck, ticket or entry item.
- Read how the round ends and whether an unfinished game can be resumed.
- Check where the result is delivered and make room for it.
An icon being absent does not necessarily indicate a broken client; the activity may not be active. This section explains gameplay concepts and does not announce that every mini-game is currently enabled on Velocity.
Choose a game
| Game | Main idea | Guide |
|---|---|---|
| Jewel Bingo | Place jewels and complete lines through matching draws. | Jewel Bingo |
| Find Bombs | Use nearby-number clues to identify unsafe cells. | Find Bombs |
| MU Roomy | Make useful card combinations from a limited deck. | MU Roomy |
| Balls and Cows | Narrow a hidden combination using positional feedback. | Balls and Cows |
Collect the result
Use the game's reward button after the round where provided, then inspect the delivery interface. Score and reward tier are different things: the current event's table determines how a score converts to a reward.
Keep hunting manageable
If playing while Helper runs, check that the character is already safe and self-sustaining. Watch bag space and recovery supplies between rounds. The mini-game window does not solve problems in the hunting routine behind it.
See Gremory Case and current events.
