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Velocity MU Season 21 — silver dragon crest between an armored elf and dark knight
Home(Elite) Storm Guard

(Elite) Storm Guard

Explore the boss, its rewards and where to find it.

Boss encounter

(Elite) Storm Guard — original in-game model
Elite encounter

Storm Guard

Hunting ground
Tormenta Island
Returns
02:12 · 09:24 · 18:24
20,000Ruud poolShared equally by active participants
See the loot

What drops

1 main + 2 bonuses per kill
01

Main reward

One outcome guaranteed
  • 1×
    [Bound] Temple Guard Reinforcement Stone
    60%
  • 1×
    Verdant Frame
    10.15%
  • 1×
    Rare: Earring Verdant
    0.99%
    2 possible items
    • Verdant Earring (L) +0–3 · 2 Excellent options0.495%
    • Verdant Earring (R) +0–3 · 2 Excellent options0.495%
  • 1×
    Celestial Ascension Box
    3.98%
  • 1×
    Ruud Box (3000)
    24.88%
02

Bonus A

One outcome guaranteed
  • 1×
    Jewel of Luck
    20%
  • 1×
    Jewel of Dark Soul
    20%
  • 1×
    Talisman of Chaos Assembly
    10%
  • 1×
    Boss Jewel Bundle 20
    50%
    4 possible items
    • Jewel of Bless Bundle (20) Contains 20 jewels in one physical stack12.5%
    • Jewel of Soul Bundle (20) Contains 20 jewels in one physical stack12.5%
    • Jewel of Chaos Bundle (20) Contains 20 jewels in one physical stack12.5%
    • Jewel of Creation Bundle (20) Contains 20 jewels in one physical stack12.5%
03

Bonus B

One outcome guaranteed
  • 20×
    Artifact Enchantment Stone
    40%
  • 30×
    Sphere Upgrade Rune
    30%
  • 30×
    Elemental Rune
    30%

Choose one outcome from each group. Percentages in a group are alternatives.

Loot rules & eligibility

Ruud progression: Temple Guard — Reinforcement material. Every kill gives exactly three distinct physical items: one Primary outcome and one outcome from each bonus group. The stage item has a 60% Primary chance; companion rewards share 40%. Jewel of Luck and Jewel of Dark Soul are alternatives within bonus A, not extra drops. Other bonus choices scale with progression. Temple Guard and Imperial finished gear, Soul, Anvil and Moru never drop; only reinforcement materials are available. Participation Ruud is separate.

Item drops form one shared encounter package. Ruud is paid separately and divided equally among recorded active combat participants on the same map; last hit and top damage do not increase the share.

Primary boss loot has no level or reset gate. Native map access and equipment requirements still apply.