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Velocity MU Season 21 — silver dragon crest between an armored elf and dark knight
Home(Elite) Temple Gremlin

(Elite) Temple Gremlin

Explore the boss, its rewards and where to find it.

Boss encounter

(Elite) Temple Gremlin — original in-game model
Elite encounter

Temple Gremlin

Hunting ground
Nixies Lake
Returns
01:00 · 08:12 · 13:48
5,000Ruud poolShared equally by active participants
See the loot

What drops

1 main + 2 bonuses per kill
01

Main reward

One outcome guaranteed
  • 1×
    Silver Heart Anvil
    60%
  • 1×
    Ancestral Frame
    16.64%
  • 10×
    Elemental Rune
    18.93%
  • 1×
    Jewel of Dark Bless
    0.15%
  • 1×
    Ember Ascension Box
    0.59%
  • 1×
    Ruud Box (3000)
    3.69%
02

Bonus A

One outcome guaranteed
  • 1×
    Jewel of Luck
    10%
  • 1×
    Jewel of Dark Soul
    10%
  • 1×
    Talisman of Chaos Assembly
    30%
  • 1×
    Boss Jewel Bundle 20
    50%
    4 possible items
    • Jewel of Bless Bundle (20) Contains 20 jewels in one physical stack12.5%
    • Jewel of Soul Bundle (20) Contains 20 jewels in one physical stack12.5%
    • Jewel of Chaos Bundle (20) Contains 20 jewels in one physical stack12.5%
    • Jewel of Creation Bundle (20) Contains 20 jewels in one physical stack12.5%
03

Bonus B

One outcome guaranteed
  • 5×
    Artifact Enchantment Stone
    40%
  • 10×
    Guardian Enhanced Stone
    30%
  • 10×
    Sphere Upgrade Rune
    30%

Choose one outcome from each group. Percentages in a group are alternatives.

Loot rules & eligibility

Ruud progression: Silver Heart — Anvil. Every kill gives exactly three distinct physical items: one Primary outcome and one outcome from each bonus group. The stage item has a 60% Primary chance; companion rewards share 40%. Jewel of Luck and Jewel of Dark Soul are alternatives within bonus A, not extra drops. Other bonus choices scale with progression. Temple Guard and Imperial finished gear, Soul, Anvil and Moru never drop; only reinforcement materials are available. Participation Ruud is separate.

Item drops form one shared encounter package. Ruud is paid separately and divided equally among recorded active combat participants on the same map; last hit and top damage do not increase the share.

Primary boss loot has no level or reset gate. Native map access and equipment requirements still apply.